The Birth of Film: 11 Firsts in Cinema
A look at the birth of filmaking and animation with complete videos and links. An amazing read and enjoyable viewing for the discerning artist in us all!
Click on the link above for more extensive look at all the videos that have made history.
Wednesday, September 21, 2011
Monday, August 22, 2011
SIGGRAPH 2011
Siggraph 2011 just wrapped up recently in Vancouver, and as usual, a whole host of new stuff has been announced. A few of my favourite highlights :
A new version of Maya which integrates Bullet dynamics, making it native to Maya.
An updated version of Mudbox with a new Gigatexel engine [1,200 2K maps in real-time on a gaming laptop? insane.]
ZBrush 4 Release 2 is coming in September with a whole bunch of new features [not all of them have been announced, but from the video we can see new boolean tools, new brush options, 32-bit HDRI lighting, fragmenting implementation, etc.]
A new version of Maya which integrates Bullet dynamics, making it native to Maya.
An updated version of Mudbox with a new Gigatexel engine [1,200 2K maps in real-time on a gaming laptop? insane.]
ZBrush 4 Release 2 is coming in September with a whole bunch of new features [not all of them have been announced, but from the video we can see new boolean tools, new brush options, 32-bit HDRI lighting, fragmenting implementation, etc.]
Comicon Challenge 2011
Comicon Challenge 2011 is here! Join, if you're interested! Or, just hit the link to read the details and browse the previous winners, some fantastic low-poly work & texturing work here.
NVArt6 : Moving Innovation Winners
Just thought I'd share this with you guys. The winners of the 6th NVidia Art competition was announced earlier this month, here's the link for the gallery of the winning entries. Some really cool ideas, as well as beautiful art.
Friday, July 22, 2011
Fishboy Progress - Proportion Test

A series of quick tests done for the main character in Project Fishboy that we're currently working on. Tried out different body proportions using ZSpheres. We finally agreed on a tall, slender figure with a slight hunch and a long-ish protruding neck. I passed a render of it to Azman so he could paint over it for the initial concept art. Looking forward to starting on the costume and prop design.
Fishboy Progress - Concept Development
This is one of Fishboy's first concept development. The aim here is to achieve consistency of style (wet-look, skinny) from head to toe which (so far) is not to my liking. More on this to come. Mini progress of this sketch can be found here.
Monday, July 18, 2011
Fishboy Progress - Modeling stuff
A quick model, just to test out modeling and shading techniques before having to model the actual final Fishboy later on [the design isn't finalized yet]. Apparently, my most efficient workflow is Sculptris>Re-Topologize>Project the details>Shading & Rigging in Maya.An extra image with construction details can be found on my blog. Really looking forward to modeling the final stuff now.
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