Monday, October 18, 2010

Vector Displacements & Texels



This is pretty old, from a couple months back, but there's some really interesting stuff in here.

Highlights :
- The use of the new Vector Displacement Maps, which you can export out of Mudbox (which can also be viewed in realtime, if you have DirectX10 enabled!)
- Texels vs the old UV+texture maps method we've been using for years (on the bright side, no more UV layouts or seams.. on the down side, probably more resource usage)

Who knows, these techniques could be standard procedure in coming years, the same way sculpting and normal maps changed the way we model and render.

For those who have no interest in the technical bits, you can always watch this just for some Behind-The-Scenes stuff for Toy Story 3 :) Enjoy!

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