Friday, July 22, 2011

Fishboy Progress - Proportion Test


A series of quick tests done for the main character in Project Fishboy that we're currently working on. Tried out different body proportions using ZSpheres. We finally agreed on a tall, slender figure with a slight hunch and a long-ish protruding neck. I passed a render of it to Azman so he could paint over it for the initial concept art. Looking forward to starting on the costume and prop design.

Fishboy Progress - Concept Development

This is one of Fishboy's first concept development. The aim here is to achieve consistency of style (wet-look, skinny) from head to toe which (so far) is not to my liking. More on this to come. Mini progress of this sketch can be found here.

Monday, July 18, 2011

Fishboy Progress - Modeling stuff

A quick model, just to test out modeling and shading techniques before having to model the actual final Fishboy later on [the design isn't finalized yet]. Apparently, my most efficient workflow is Sculptris>Re-Topologize>Project the details>Shading & Rigging in Maya.

An extra image with construction details can be found on my blog. Really looking forward to modeling the final stuff now.

Fishboy Progress - Tracking, etc





Slowly but surely, shots are being tracked for the Fishboy short. Things are going relatively easy, thanks to Nadia's OCD [she recorded all the survey data and compiled it neatly :P]. The above are just 2 examples of tracked sequences.

Sunday, July 10, 2011

Project Fishboy : Head Concepts

Some quick head concepts I worked on for the main character of the short we're working on [Nadia's figuring out the body details, Azman's working on hand and feet studies]. We'll try to put together regular updates as more stuff gets done.