A quick model, just to test out modeling and shading techniques before having to model the actual final Fishboy later on [the design isn't finalized yet]. Apparently, my most efficient workflow is Sculptris>Re-Topologize>Project the details>Shading & Rigging in Maya.
An extra image with construction details can be found on my blog. Really looking forward to modeling the final stuff now.
No comments:
Post a Comment