Siggraph 2011 just wrapped up recently in Vancouver, and as usual, a whole host of new stuff has been announced. A few of my favourite highlights :
A new version of Maya which integrates Bullet dynamics, making it native to Maya.
An updated version of Mudbox with a new Gigatexel engine [1,200 2K maps in real-time on a gaming laptop? insane.]
ZBrush 4 Release 2 is coming in September with a whole bunch of new features [not all of them have been announced, but from the video we can see new boolean tools, new brush options, 32-bit HDRI lighting, fragmenting implementation, etc.]
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