Still working on this in whatever free time we can get...
Nadia's initial basemesh, based on our initial concepts and proportions :
Once that was agreed upon, I started roughing out the basic forms...
..and once that was given a greenlight, more details were added in. Still missing all the tertiary details [skinfolds, wrinkles, scales, webbing, etc.] and the resolution is still too low to hold up to close-up shots, so there's still more work to be done. This render was provided to Nadia & Azman to start doing concepts for the clothing and equipment that he carries around.
More to come, hopefully sooner than later. Looking forward to the texturing and shading phase.
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