Modeled entirely in Sculptris [which is FREEEEE] and textured using Z4 Spotlight. So now there are quite a few ways to go about texturing in Zbrush - Projection Master, Polypainting, ZappLink, etc.
Cool thing about Spotlight is that it combines the best of all of those together into a single tool
- there's no longer a need to keep switching between apps
- reference images can be loaded directly into ZBrush
- free viewing of the model without the need to project from a single angle
- hue, saturation, opacity, contrast, etc. ->all can be done on the fly
- texture generation is so easy -> tiled UV layouts have no seam problems
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