Friday, November 18, 2011
Fishboy Model updates
Nadia's initial basemesh, based on our initial concepts and proportions :
Once that was agreed upon, I started roughing out the basic forms...
..and once that was given a greenlight, more details were added in. Still missing all the tertiary details [skinfolds, wrinkles, scales, webbing, etc.] and the resolution is still too low to hold up to close-up shots, so there's still more work to be done. This render was provided to Nadia & Azman to start doing concepts for the clothing and equipment that he carries around.
More to come, hopefully sooner than later. Looking forward to the texturing and shading phase.
123D Catch! - Free App from Autodesk
123D Catch is an image-based modeler... basically snap your subject matter from different angles, and it is re-created in 3D. Works well with people, environments, objects, and your pets.
Below is the official promo video, followed by some older Photofly videos to show how it works.
Just imagine the possibilities for this... visual archiving of objects from any angle, reconstruction of scenes for matchmoving, accurate reconstruction of historical venues... woah.
Wacom Inkling
A lifesaver for those who hate constantly scanning their doodles? :P
Wednesday, September 21, 2011
A look at the birth of filmaking and animation with complete videos and links. An amazing read and enjoyable viewing for the discerning artist in us all!
Click on the link above for more extensive look at all the videos that have made history.
Monday, August 22, 2011
SIGGRAPH 2011
A new version of Maya which integrates Bullet dynamics, making it native to Maya.
An updated version of Mudbox with a new Gigatexel engine [1,200 2K maps in real-time on a gaming laptop? insane.]
ZBrush 4 Release 2 is coming in September with a whole bunch of new features [not all of them have been announced, but from the video we can see new boolean tools, new brush options, 32-bit HDRI lighting, fragmenting implementation, etc.]
Comicon Challenge 2011
Comicon Challenge 2011 is here! Join, if you're interested! Or, just hit the link to read the details and browse the previous winners, some fantastic low-poly work & texturing work here.
NVArt6 : Moving Innovation Winners
Just thought I'd share this with you guys. The winners of the 6th NVidia Art competition was announced earlier this month, here's the link for the gallery of the winning entries. Some really cool ideas, as well as beautiful art.
Friday, July 22, 2011
Fishboy Progress - Proportion Test
A series of quick tests done for the main character in Project Fishboy that we're currently working on. Tried out different body proportions using ZSpheres. We finally agreed on a tall, slender figure with a slight hunch and a long-ish protruding neck. I passed a render of it to Azman so he could paint over it for the initial concept art. Looking forward to starting on the costume and prop design.
Fishboy Progress - Concept Development
Monday, July 18, 2011
Fishboy Progress - Modeling stuff
An extra image with construction details can be found on my blog. Really looking forward to modeling the final stuff now.
Fishboy Progress - Tracking, etc
Slowly but surely, shots are being tracked for the Fishboy short. Things are going relatively easy, thanks to Nadia's OCD [she recorded all the survey data and compiled it neatly :P]. The above are just 2 examples of tracked sequences.
Sunday, July 10, 2011
Project Fishboy : Head Concepts
Monday, June 20, 2011
Animopus : Animation and Film Treasure Trove
Animopus
Animopus is a treasure trove of information for the discerning animator, filmaker, and fan of the industry. Consisting of video clips, articles, keynote speeches and interviews among other informations, this blog is highly recommended to those interested in animation, visual effects and films.
Friday, June 17, 2011
The Advanced Art of Stop-Motion Animation
Ken A. Priebe gives readers a history of stop-motion features in this excerpt from his book The Advanced Art of Stop-Motion Animation.
This is an interesting article. Although focus is on Stop-motion, the content is applicable to every form of animation and storytelling.
The Advanced Art of Stop-Motion Animation: Character Animation - Part 2
In the latest excerpt from The Advanced Art of Stop-Motion Animation, Ken A. Priebe finishes up his discussion of character animation.
Continuing from Part 1, Part 2 focuses on character animation and acting. A MUST READ for the animators out there.
Sunday, June 12, 2011
Interesting Read - The Core Skills of VFX
UK media sector body Skillset has produced a free guide to the skills needed to work in today’s VFX industry.
The handbook is relevant to both students and staff; it is designed to assist universities and colleges to raise the standard of VFX courses available and therefore the new talents that graduate and head out into the industry. The guide functions equally as a ready-made outline for academics planning training courses or a checklist for students, and includes a detailed reading list for each ‘module’.
It makes for a great read, pass it on to your students too. Click the pic to go to the download page [its in PDF format].
Monday, June 6, 2011
Mini Report: Artist Talk by Jax Deluca
The Media Art Living Laboratory (M.A.L.L) and the Animation & Visual Effects program (in short AFX; formerly Film & Animation) proudly bring you an artist talk and performance by Jax Deluca (U.S). The talk was held at AFX’s Beta Studio, Faculty of Creative Multimedia (FCM) while the performance space was provided by M.A.L.L just next door.
Jax prepping up her presentation (top) before taking the floor.
Jax getting her show underway.
Still only in her late 20s, the experienced independent artist has performed at Big Orbit’s Soundlab, Alfred University, Buffalo Arts Studio and more DIY performance spaces across the states. Her work has been showcased and exhibited internationally at CEPA Gallery (2010), ArtSpace Buffalo (2009) and Smackmellon (2008), just to name a few.
Jax introducing Squeaky Wheel.
It was a decent crowd of 30 plus with majority of the audience were students from the AFX program and we managed to spot a few from the Media Arts program. This talk itself was part of a Film Studies class conducted by FCM’s Kok Siew Wai,who is also a good friend of Jax.
"July 5th 2010", one of Jax's showcased works.
Jax (and her loyal orange) shortly before the M.A.L.L performance.
Jax arrived in Malaysia mid-May and it was her first visit here. When asked of her brief stay and the warm weather, the energetic presenter swiftly replied "Oh, I LOVE it!".
Jax was one of the performers at KLPac along with a group of other local independent artists the previous Friday. When she arrived at FCM, it was her last few days in Malaysia (before her long flight back home to New York) so it was somewhat a fitting farewell that she was given the opportunity to inspire a group of students and enthusiasts through a showcase of selected works followed by an impromptu but equally impressive performance.
Crowd filling up the M.A.L.L.
Jax showcased six of her works which include the dark, disturbing interpretation of one’s self-esteem “Kill Your Lovers”, and the psychedelic flowing pastel colors of “Solus Quale” before ending it with “July 5th 2010” that left the audience dumbstruck with awe. Other selected works include “Young Swan at a Party”, “Power Struggle” and “Waterwind”.
Jax performing “July 5th 2010”
It was 4.00 pm when the event took us to the M.A.L.L.: a small but comfortable presentation/performance space owned by the Media Arts program and the Aesthetic Media Special Interest Group. Here, Jax set up a simple rig of her equipments with several other musical equipments all lined up. With “July 5th 2010” playing on the projector, she combined looping (and distorted) sound(s) of vocals, guitar, saxophone and small percussions. The combination of hand-painted patterns and the resulting audio is quite an out-of-this-world experience for any first-timer. For the enthusiasts, it's definitely one to appreciate and to talk about.
Awesome show!
Overall, it has been a very casual, relaxed session and quite a way to kickstart your semester. The audience loved Jax’s easygoing and happy-go-lucky attitude. The animated presenter even managed to casually improvise her performance as she exclaimed, "I had to replay that video all over again (mid-way through) cause it's the wrong version (of “July 5th 2010")”.
The event closed with a group photograph of everyone followed by a short networking session. From us over here in FCM and Malaysia: Jax Deluca, we look forward to your next visit. It has been an eye-opening experience and it was truly exciting to have you here. Cheerio!
Saturday, May 14, 2011
Day 03: FACW2011
But first, Vernon Fernandez from MDeC talked about careers after graduation, prospects and potentials of being an entrepreneur in the creative industry as well as promoting the upcoming IPCC 2011 challenge.
Anas Abdul Aziz (Creative Director; right) and Yong Pin (Operations Director) talked about Animonsta’s company profile, showreel and job prospects.
Hussin Khan, representing Adobe User Group talked about freelancing in the creative field.
Hasnul Hadi talked about Rhythm & Hues profile and the company’s showreel.
Stay tuned and thank you for following!
Wednesday, May 11, 2011
Day 02: FACW2011
Chris (Assistant Animation Director; right) and Raymond (Production Manager) of Silver Ant highlighting the company’s profile and showreel as well as tips for students on job hunting.
Project Leaders Syafiq (right) and Fuad talked about Les’ Copaque’s achievements and company profile.
Managing Director of Chain FX, Fasya talked about the company’s showreel as well as their current work-in-progress.
Faiz a.k.a Arab, Producer of Chain FX, stressed on making a good impression during interview sessions with companies.
Attentive and engrossed audience.
Ken Foong (Director and Chief Creative Officer) showcased Lemon Sky’s showreel and the company’s short film.
Ivon Smith of Codemasters on their training programmes and company showcase.
Tuesday, May 10, 2011
Day 01: Film & Animation Career Week 2011
More reports will come in pretty soon. In the mean time, enjoy the Day 01 snapshots.
Crowd filling in thick and fast.
Andrew Ooi of Inspidea kickstarted the day with some interesting insight on 2D animation pipeline aside from sharing the company’s showreel.
Founder and Director Moon Kien Chan (second from right) on the evolution of MFX adapting to the market trends and demands over the years.
Glue Studios Managing Director, Tariq Md Noh on opportunities and challenges the industry has in store for emerging young companies.
Director of Firecrackers, Hanan stressed out on finding the right balance between Quality, Cost, and Time.
Arguably the most entertaining presenter of the day, Ah Long of Animasia sharing the company's showreel and upcoming project.
Day 02 coming up. Stay tuned!
Thursday, April 7, 2011
L.A. Noire - Realtime Facial Animation
This is just too cool to be left out. Next month, Rockstar Games [the makers of the controversial yet ridiculously fun Grand Theft Auto series] are releasing their newest game : L.A. Noire. The facial animation of the characters in this game has to be seen to be believed.
First official trailer :
A few videos explaining the gameplay a bit more :
..and a look behind the scenes on how the facial animations were created :
This is definitely a big step forward for actor/story-driven games. For more info on the game, here's the link.
CGX Updates
- Last month, we organized the 3rd Adobe User Group Meeting right here in FCM. Pretty interesting stuff, with discussions about Maya/AE integration, using Blender as an open source alternative, and camera tracking in AE among other things [Nicky, maybe you can post a few pics/do a short review on the session?]
- We're in the middle of organizing the annual Animation Career Week [which should be held early next month]. It's open to everybody, completely free, and will take place over the course of 3 full days. There will be speakers from animation/FX houses, post-production companies, game studios, and probably some talks from government & financial representatives to give advice on career opportunities and management. Stay tuned.
- Aside from that, Research Creation Exhibition #3 2011 has been announced! It's taking place late this year, and most of us are already scrambling to get our projects together. More updates on that will come, as the projects get more fleshed out.
Game Developer's Conference 2011
There's a ton of videos out there for you to find on what went on at GDC, but here are a few of my personal favourites, involving new technology/software :
Autodesk! Showing off their 2012 lineup.
Nvidia's APEX integrated into the 2012 versions of Max & Maya [PhysX/hardware accelerated solvers for dynamic simulations such as cloth, rigid body collisions, particles, destruction effects and even foliage]. There's a lot more videos of these on youtube. About time this showed up, it's been in development for years.
Maya 2012 has a whole bunch of new features [editable motion trails, enhancements to the viewport, new render pass management and the list goes on and on] but here are a few features which really stood out for me.
Digital Molecular Matter [DMM] for realistic shattering finally comes to Maya -
More variety and new applications for procedurally generated textures -
Editable motion trails in the viewport [byebye graph editor?] -
Max 2012 also comes with a lot of enhancements - here's an interesting video from Grant Warwick comparing its performance with previous versions [he also has a full review video of Max 2012 if you want to look it up].
Mudbox 2012 also has significant upgrades, with improved performance, transparency support, new blending layers, new painting options, support for texels and so much more.
As for realtime rendering, Epic also released demo vids for the latest iteration of their mind-blowing Unreal 3 Engine, sporting a whole bunch of DX11 features -
...and Crytek refused to be outdone, showcasing the features available in their new CryEngine 3 techdemo -
There are so many more videos out there on what went down at GDC 2011, so if you're interested, hunt them down. One thing's for sure, there's a lot of exciting stuff coming our way very, very soon.
Tuesday, February 1, 2011
Mocap In Your Living Room
One of the uses hackers have discovered for it? Using the Kinect as a motion capture device! The motion data can even be saved in Autodesk's Motionbuilder, making it possible to port the animation over to Maya, Max and XSI.
There's a ton of videos on youtube regarding this, but here's a few to get you started. It's apparent that there are some issues with depth accuracy, occlusion and jiggles in the capture - but I'm fairly certain those things will be sorted out soon.
Monday, January 10, 2011
Z4 Spotlight test
Modeled entirely in Sculptris [which is FREEEEE] and textured using Z4 Spotlight. So now there are quite a few ways to go about texturing in Zbrush - Projection Master, Polypainting, ZappLink, etc.
Cool thing about Spotlight is that it combines the best of all of those together into a single tool
- there's no longer a need to keep switching between apps
- reference images can be loaded directly into ZBrush
- free viewing of the model without the need to project from a single angle
- hue, saturation, opacity, contrast, etc. ->all can be done on the fly
- texture generation is so easy -> tiled UV layouts have no seam problems